Post by sinistering on Jun 24, 2008 20:31:20 GMT -5
I wish there was a Balance forum... but I guess I can live with posting this in suggestions. Also, I use lots of fancy symbols and colors for separators... hopefully you like my format. Here are my balance suggestions:
===Deathwalker===
*Note: I was not the one playing the hero, so I don't know the abilities.
-Ultimate: Die for DOT-
This DOT does a bit too much damage to be fair... and revives the hero using it shortly after! I truly believe that the DOT should do about 1/2 the damage it currently does. It's too hard to remove once you have it on you, and the hero using it simply gets revived anyways. It's an instant-kill spell.
===Electric Panda Guy===
-Mega-Bolt-
It isn't truly too far overpowered, but it does a bit more damage than it should at some of the lower levels, 1-shotting priests at level 4+...
===Forest Lord===
-Forest's Wrath-
Albeit being extremely useful in many situations, it just slows far too much that it's inescapable and unfair. It also lasts too long! So my suggestions would be:
*Remove the AoE it does to units around it, or at least lower it.
*Reduce the duration of the slow by half.
*Make it do about 25 less damage through all levels.
*Reduce the casting range by about 200.
This is by far one of the most broken skills in the game, and deserves all of these nerfs.
===Shaman===
I saw the messages about you changing him in 0.93. I'll wait until then to give you my idea of what should be done, but I'll note to you that currently he is extremely overpowered.
===Valor===
*Note: I was not the one playing the hero, so I don't know the abilities.
-Healing Aura Thing-
This ability does, as my friend told me, 20 health per second regeneration to all the units near you. This is far, far more than it should be. On a good push, the creeps will raid the base unimpeded for the entire game. This should scale from 1-10, not 2-20.
-Ultimate: Mirror Image-
This hero tends to be strong with the Aura with pushing, but having tons of images that eventually become as strong as the hero himself? That just goes plain overboard! These images should never deal more than 50% normal damage or take less than 150% normal intake.
===Deathwalker===
*Note: I was not the one playing the hero, so I don't know the abilities.
-Ultimate: Die for DOT-
This DOT does a bit too much damage to be fair... and revives the hero using it shortly after! I truly believe that the DOT should do about 1/2 the damage it currently does. It's too hard to remove once you have it on you, and the hero using it simply gets revived anyways. It's an instant-kill spell.
===Electric Panda Guy===
-Mega-Bolt-
It isn't truly too far overpowered, but it does a bit more damage than it should at some of the lower levels, 1-shotting priests at level 4+...
===Forest Lord===
-Forest's Wrath-
Albeit being extremely useful in many situations, it just slows far too much that it's inescapable and unfair. It also lasts too long! So my suggestions would be:
*Remove the AoE it does to units around it, or at least lower it.
*Reduce the duration of the slow by half.
*Make it do about 25 less damage through all levels.
*Reduce the casting range by about 200.
This is by far one of the most broken skills in the game, and deserves all of these nerfs.
===Shaman===
I saw the messages about you changing him in 0.93. I'll wait until then to give you my idea of what should be done, but I'll note to you that currently he is extremely overpowered.
===Valor===
*Note: I was not the one playing the hero, so I don't know the abilities.
-Healing Aura Thing-
This ability does, as my friend told me, 20 health per second regeneration to all the units near you. This is far, far more than it should be. On a good push, the creeps will raid the base unimpeded for the entire game. This should scale from 1-10, not 2-20.
-Ultimate: Mirror Image-
This hero tends to be strong with the Aura with pushing, but having tons of images that eventually become as strong as the hero himself? That just goes plain overboard! These images should never deal more than 50% normal damage or take less than 150% normal intake.