|
Post by Burning Rose on Apr 7, 2008 17:03:45 GMT -5
So I've been thinking about the map design in general, and I'm missing the "Ally/Enemy" Aspect I was looking for. In most kinds of Maps, three teams means a lot of conflict with Alliances and whatnot. However, in an AoS, it doesn't. The Units just plug along, no matter who you want to ally with. So I thought, 'Maybe the Players can decide where they want their units to go? Maybe they can decide to be really harsh on one side instead of the other?' I think it's an interesting idea, but I want to hear other's opinions. It would be really simple, Either: - All units from a barracks to one side
- All units from a barracks to the other side
- Or 50/50.
I think it would also help with the Aspect of choosing Units. If you want to send archers against one base but Minotaurs to the other, you're kind of screwed. Like this, players could more accurately control unit spawns, without actually controlling the units. Opinions, Ho!
|
|
phox
Infantry -1
Posts: 15
|
Post by phox on Apr 7, 2008 17:54:15 GMT -5
No, don't make it so you can control units. However, I had an idea a while back, where you can summon additional spawns to the target location for a time limit in order to aid a push or something. That might be good.
|
|
|
Post by Burning Rose on Apr 7, 2008 18:17:46 GMT -5
Hmm... I may add something to the Tower... Say the ability to pay money to cast a spell or something, where the abilities are things like that. I just think I need something where a team can go "BAM" and turn the tides, to help deal with the whole "Game lasting forever" thing. That may work. I even got a suggestion from a friend to make Heroes dropped Lumber to use for that. I dunno.
|
|