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Post by Burning Rose on May 30, 2008 1:38:49 GMT -5
So it turns out animating useless units sucks. It really does. What also sucks is that the Built-In prioritizer for animate dead is based off a unit's level. In RTS-WC3, that's fine. However, when casters have no attack damage (And Animated Units can't cast spells, it's built into Animate Dead), they become useless.
Why don't I simply lower the levels of the casters so that it only rezzes them when it has to, you ask? Because unfortunetly, levels also designate how much experience a Hero recieves from a unit. I've tried to adjust the levels of units according to their build times, so that different units wouldn't give their opponents more or less exp, but that means that infantry are below Priests, Or Necros. And usually the game begins with a lot of Infantry. Which is unfortunate for the Deathwalker, because his other two "starting Choices" Don't work well as openers.
So now, in lieu of a better solution, I'm giving the Choices to you. Do you: A: Want me to change the levels B: Don't want the experience to become unbalanced or C: Don't like Animate Dead anyways, and want me to change it out with something (Which may happen anyways, the next two Hero-revamps are probably going to the Deathwalker & Shaman).
Please vote, I really want an opinion on this.
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