Unit Spawn Building
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Post by Unit Spawn Building on Oct 2, 2008 21:35:27 GMT -5
I like the idea of controlling what units (in fact was what I was going to do for an AoS map, seems my thoughts were stolen >_>). Anyhow, I'd like to suggest some changes to it.
Change the system to be burst spawn. You would be given a resources everytime after a batch spawns to spend before the next spawn occurs. Of course if you don't spend it, a minimum amount will get spent on a generic preset of units. Reason why this would be is people wouldn't constantly have to baby sit the spawn building and it makes the game have a less of a random spammy stream to it.
With the said above, the need for having three buildings if you're the only player, or two players if it's a two player team wouldn't be needed, that is could be controlled by distributing the "could be" resource to such players. Now to a jump in thought so try and keep that in mind.
I would like to suggest have what you pick/buy the units with is a hero building (stationary of course) so that you can acces it with F1 or F2 however you think it should go. With two or three buildings this wouldn't work well, however if the first suggestion is applied such a thing wouldn't be an issue. The point of this of course is simply easier to access where you don't have to bother hotkeying it with ctrl+#, as well as those who don't like doing the keyboard thing could just click on the hero icon.
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Post by Perhaps on Oct 2, 2008 21:50:50 GMT -5
Thread starter = me. I apparently had a brain fart and put subject in both.
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Post by Burning Rose on Oct 2, 2008 22:48:44 GMT -5
First off, the Hero selection system is top notch, its made by Vexorian, its bug-free, it shows all hero abilities, and even allows for additional notes to be placed in the window. I don't expect to change it anytime soon, if ever.
Other than that, I'm not sure what you mean. The Barracks automatically recycle your selections so after you select a lineup, there's nothing more you have to do (unless you want to change it). I also don't intend to make building units cost any resources.
And actually, this is not the first map to have control of unit spawns. Not even close. But I think I do it better than most, in addition to a focus on cohesive and interesting heroes, tactical advantages with units, and a low learning curve (Ideally none at all, but that's hardly possible). And of course, three teams separates it from the pack immensely.
PS: With this many posts, you might want to become a member. I don't mind if you don't want to, but more members makes it feel like more of a community.
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Post by perhaps on Oct 2, 2008 23:54:26 GMT -5
Well registration was annoying as expected. I'm willing to give this a shot since I haven't been flamed instantly on my suggestions, yet. Anyhow, I'm making an example in world edit I should hopefully have it made up soon.
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Post by perhaps on Oct 4, 2008 5:37:33 GMT -5
Spawn ExampleType '-start' to activate the batch spawn interval trigger. There an example made. I'll say that this isn't as good as it can get, a lot of nice features I didn't bother to add into it simply because it's effort I don't want to put in for it not to exist. Like removing units and displaying units for the next batch. It's also kind of a slap together, so it's nothing you exactly want to copy paste. Anyways, hopefully you'll understand what I'm talking about now.
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